Changelog

NEW FEATURES

 

  • New command: /flip. Flip a table, or flip anything (including your friends) with /flip <something>.
  • Totem Trail! Donors of the appropriate level now have access to a new trail, which uses particles from Totems that can be found in Minecraft 1.11.x. You can find the new trail under Particle Trails in your /trails menu.
  • PVP, CTF, and Parkour arenas now have fancier scoreboards! This is a small change, but one that we've been hoping would happen for a long time. Scoreboards are now fully customizable by server administrators, and should now give a much better indicator of who's playing, how they are doing in the match, and how much of each match has progressed so far.
  • Zone Domination arena will now show the claim radius with a particle effect. We hope this helps players to understand when they are, in fact, inside a zone.

 

FIXED ISSUES

 

  • Logging into and logging out of the server should be quicker now, thanks to performance improvements from several updated plugins.
  • Fireworks will no longer damage players or blocks.
  • Regions of the server that were set to auto-heal were instead only refilling players' hunger bar twice as fast. This has been fixed - players will now have their actual health restored.
  • Item frames, torches, rotation of items inside armor frames, all horse and rabbit types (including llamas), lingering potions, and armor stands are now able to be tracked and rolled back by server staff members.
  • Ender chests will no longer incorrectly report that they are blocked from opening.
  • Jobs fixes:
    • Jobs will now transfer 100% correctly if a player has changed their username and then rejoins the server.
    • Players in the Brewer job should now be paid every time.
  • Potions will no longer lose data upon switching worlds.
  • Jobs will now pay for 1.11.x items and actions. This issue was caused by Mojang's renaming of all actions and all items in Minecraft 1.11.x without prior notice.
  • Players who attempt to cross a world's border at an extremely high height will no longer cause server-wide lag.
  • Build-Off actually works! It will no longer cause horrible chat spam, and teleports and region-based checks will function correctly and not leave players stranded in the arena after the game ends.
  • Llamas will now retain carpet color when they are respawned.
  • Zombie horses and skeleton horses will now retain their owners after being respawned.
  • Huge server-side performance improvements (which basically means "less lag") for:
    • Tab list
    • Ranks next to usernames (both in tab and above people's heads)
    • Announcements above the item hotbar
    • Titles when joining the server
  • Usernames on the multiplayer server MOTD (before joining the server) should now update correctly and much more quickly.
  • Somteimes, when coming back into view of a holographic display, players would be randomly disconnected. This has been fixed.
  • PVP, CTF, Zone Domination, and Parkour arena fixes:
    • Arenas will no longer mess with walking/flying speed.
    • Arenas will now give the correct items, and should no longer give duplicate items. Again, caused by Mojang updating all internal item names without notice.
    • Arenas should no longer let players join while a match is still ending.
    • Capture The Flag arenas will now give you a color-coded wool helmet again.
    • Arenas no longer have a chance of incorrectly setting players' game modes upon finishing or exiting a match.
    • Leather armor in arenas will no longer have enchantments removed if it is color-coded.

 

COMING SOON

 

  • MobArena will be returning soon! The arena system has been updated to actually run under Minecraft 1.11.x, so now it's just a matter of getting the arenas themselves working. New arenas might be on the way too...
  • Entity/Animal locking! That's right, you will soon be able to lock animals and other entities just like you lock chests and doors.
  • GUI-based player shops are still in the works. There is a current issue with the shop system thinking everyone has 0 coins. This isn't the case, so we're trying to figure out why the shop system thinks that and how to actually get it to read how many coins each player has.
  • New worlds are still in the works. We'll keep you updated as to when and where they will be, how to migrate things from existing worlds before they're archived, and any other relevant info. Don't worry, you will have a very long time to migrate before old worlds are archived, and it will be very, very easy to do so.
  • Land claiming will return soon, but in a new, exciting form. We can't wait to show you what we've been working on to replace the old land claim system.